![]() The Hunting Knife is part of Arthur's inventory at the beginning of the game and therefore cannot be missed! While the weapon is mostly used to skin dead animals, it can be used to perform stealth kills. The pond is found north of Emerald Ranch.Īnother aesthetic variant of the regular Hatchet, the Hunter Hatchet can be found in a stump south of Window Rock, located to the west of Fort Wallace. The weapon can be found in a stump located on the southern shore of Moonstone Pond. Like the Double Bit Hatchet, the differences with the regular Hatchet are only aesthetic. It can be purchased from fences from Chapter 5 onward after completing the "Dear Uncle Tacitus" mission. The Hatchet is an OK melee weapon that deals decent damage. The weapon can be found North-West of Wallace Station, inside a tree stump. The Double Bit Hatchet doesn't differ much from the regular hatchet, so use what you like best. The weapon can be bought from fences from Chapter 5 onward after completing the "Dear Uncle Tacitus" mission. If the other melee weapons feel too tame, the Cleaver is the best one to make a crazy impression on enemies. The weapon is on a crate in the basement. The weapon is located in the basement of Fort Brennand, South-West of Van Horn. The Civil War Knife is yet another aesthetic variant of the regular Hunting Knife. It can be found in a wrecked boat located near the islands south of Saint Denis' southern bridge. The Broken Pirate Sword doesn't differ much from the machete regarding stats, but it's definitely a cool looking weapon. Searching the carcass will reveal the knife. Upon reaching the ranch, players need to go North-West from the big barn, where they will find a bear carcass. The weapon can be found West of Hanging Dog Ranch, above Little Creek River. The Antler Knife feels like the regular Hunting Knife, making the differences between the two weapons merely aesthetic. While there's only one bow type, the different arrow types that can be obtained - Regular, Improved, Small Game, Poison, Fire and Dynamite arrows - alter the weapon's performance. It is obtained during "The Aftermath of Genesis" mission, where Arthur goes hunting together with Charles. And be sure to check out the rest of our Red Dead Redemption 2 content.The bow is one of the weapons that cannot be missed in the game. Did you find this Nerds and Scoundrels walkthrough helpful? If so, let us know in the comments. Nerds and ScoundrelsĪnd that’s how you complete Red Dead Redemption 2 Paying a Social Call. Taking the money will mark this mission as complete. Go grab the hidden cash and the double barrel shotgun hanging over the mantle. You relent, before the rest of the boys leave Kieran tells you about cash hidden in the chimney. You tell him to get lost, but he insists that he’s part of the gang now and wants to stick with Dutch’s crew. Clear out the cabin and Kieren will be here waiting. After searching the cabin you quickly realize Colm O’Driscoll isn’t here. Lucky for you, Dutch shoots him down immediately. When you arrive at the cabin the final bad guy kicks down the door just as you’re opening it, sending you to the ground. Just pick off the O’Driscolls and keep pressing on towards the cabin. This fight is pretty easy as you’re hardly outnumbered. This was always going to devolve into a firefight anyway. Even if you end up tipping off the other two guys, it’s not the end of the world. ![]() This gives you a chance to sneak up and stab peeing guy without the other two noticing. It’s not long after you arrive that three of O’Driscoll’s men wander near your position. Drunk, angry guards that are wary of strangers, as Kieran tell it. Once you arrive at the cabin, Kieran will inform you that the cabin is usually crawling with guards. Once you get close, however, you will need to go in on foot. It is a solid ten minute ride from camp to where O’Driscoll is hiding, and the entire ride is filled with banter. ![]() Your prisoner gets one look at that near his junk and quickly agrees to take you to where O’Driscoll is holed up: Six Point Cabin. Dutch decides there is only one way to get the truth out of Kieran gelding him with what look like flaming hot bolt cutters. Before you can really lean on him though, Dutch shows up and takes over the show. If you’ll remember, Kieran is the O’Driscoll Gang lackey you have tied to a tree. Paying a Social Call opens up when you make contact with Kieran at the edge of your campsite. Red Dead Redemption 2 Paying a Social Call Walkthrough He don’t like you, just like you don’t like him. Keep reading our Red Dead Redemption 2 Paying a Social Call guide to get all the answers! Looking for help with the Red Dead Redemption 2 Paying a Social Call mission? This Nerds and Scoundrels walkthrough can help. Luckily, you have an O’Driscoll lackey tied a tree that might have some answers for you. The hunt for Colm O’Driscoll that began in Chapter 1 of Red Dead Redemption 2 is still going strong in Chapter 2.
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